![]() Karts are made out of simple circular metal tubing, cars are made out of. Quote from XCNuse :lol, think common sense wise. ![]() None of the cars in LFS would suffer from noticeable body flex. unless, in the case of the doors, I've left them wide open. Maybe the exhaust could rattle about a bit (not that you'd tell unless it was a slow-mo vid, but I don't know what the doors, or any other body part, should do independantly of the body - thankfully on every car I've driven they just stay put. The car body does pitch and roll and bounce and hop, the suspension compresses and extends underneath it. I hope you guys know what I'm trying to say here. While watching slow motion replays I'd like to see the whole car frame (including doors, exhaust pipes and whatnot) react to forces, wobbling, shaking, bending/reverting and so on. Currently the car is just a solid rigid model. I was wondering if (or "when", actually) ScaViEr are going to implement similar car body physics in the future versions of LFS that can be seen in Rigs of Rods, for example.
0 Comments
Leave a Reply. |